Latest News

I'm back with a quick update. My new website is slowly taken form and I feel I'm getting the design and layout that I have visioned. Currently, I would say it's approximately 25% done and I should still be able to finish it somewhere in Spring this year.

Hello everyone!

I hope you all are having a great start off of this year. As you can see, I have been pretty much absence from these C++, sound and music projects for a long time. The main reason is me spending most of my time working for my clients as a web developer and system integrator. I simply didn't have much time or rather have energy to produce new content for the last 4 years. I have barely maintained this website and my social media. Hopefully this year, I'm going to change that, but it will probably not have much to do with any C++ projects or that 2D game I was talking about in my previous post. At least not in the near future. Instead, I'll for the most part start adding my web projects and maybe this year as well, a music album that I have been working on for a little while now.

First thing first, I need to get an overview of everything what I have done so far, backup clean up and archive stuff properly (almost done). Then, I'll start redesigning this website, so it gets more modernized. I still want it to have some sort of retrospective elements of design to it, though. The website will be more simple in the sense of there will be no user registration, user generated content and user special functions, except for the feedback page. After that, I'll add the web projects for display and then try to finish the music album.

Since my time is limited, I hope I can finish the website somewhere in Spring this year and I'll probably post an update of the progress in a month or two.

Last, but not least, I can still see some interests from people here and on my social media, especially on YouTube. I want to thank every one of you who have stayed with me for this long!

I wish you all a Happy New Year!

Here is a little update since I haven't posted anything here recently... again. The web development I still do and the other things I have mentioned before still applies, but I might find a little time to start doing some game development again. This time however, I'll be more focusing on a smaller and simpler game. I'm thinking of doing a 2D strategy game where my main goal will be kind of the opposite of Survivorian, not adding too much content, but still trying to make it fun to play.

I'm not sure when I'll start developing the game, but it should be in the near future. Hopefully, I can show something in a few months. Let's see.

Hey everyone!

It's been such a long time since I last posted something here on my website, and I thought it was time to give you some info about what has happened in my life and where I'm today.

I have laid both Survivorian and DS Audual aside for a while and I don't know for how long. I'm more family orientated now, but in the same time, I don't want to throw my projects away just like that, since I have worked on them for many years. I'm not sure what to do with the game and the music program yet, but I was thinking of going smaller, like making a much simpler and smaller game than Survivorian in the near future.

Since January 2018, I have been working as a full time freelancer in web development, so I can do my work at home, and I have finally established a company with the same name as my studio name, Dannek Studio.

When I said that I'm more family orientated, I mean that I have a girlfriend since August 2017. Having her, a full time job and my own company to look out for, due to my freelance job, plus visiting my family and friends more often than ever, will not give me much more time left for software development. In the same time, I'm soon 28, and I don't want to end up being an old dad, due to some "Just-one-more-year-of-software-development" or "Argh, just one more year" mentality. Time goes so fast, especially when you do the things you love.

However, I still don't want to lose my involvement when it comes to other game developers. I still like to do music and sound effects for other people and it looks like I'm going to do some more work for ThinMatrix soon, and hopefully for more people in the future.

Anyway, that's my life wrapped up in short. I'll try to update you guys more frequently next time.

A lot of stuff has happened over the past 6 - 7 weeks which is why I haven't been developing on my projects.

On the 26th of August, I landed in Poland to visit my family for about a week, which I haven't seen for 7 years. I thought it was time to do so, and I plan on visiting them more often from now on.

Furthermore, I pasted my driver test on the 14th of September on the first try, so I don't have to concentrate on that anymore. Two days later, I bought a car from my brother for a cheap price.

Last, but not least, I got a new job, due to my current job being too far away from my home. This is the main reason why I don't work much on my projects anymore, simply because the public transportation is about 3.5 hours every day, and I don't rest fully if I'm not home. Even though, I have a car now and the driving time will be around 2 hours everyday (traffic included), I still wanted to see if I could get another job located closer to my home. I found a good one and the total transportation time in the car will be around 1.5 (or less) hours everyday (traffic included). This should be all right, because I'm seeking a place to live around that area where my new job is located, which will reduce the transportation time much more.

So, I'm probably going to start developing on Survivorian again after the 1st of November 2017, because this is where I start working at the other company. I'll be doing more or less the same thing over there, by the way.

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DS Audual 1.1.0

  • Strings light up when they get hit.
  • Light effects when choosing a bar.
  • Smooth fade in/fade out transit... read more

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