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Here is a little update since I haven't posted anything here recently... again. The web development I still do and the other things I have mentioned before still applies, but I might find a little time to start doing some game development again. This time however, I'll be more focusing on a smaller and simpler game. I'm thinking of doing a 2D strategy game where my main goal will be kind of the opposite of Survivorian, not adding too much content, but still trying to make it fun to play.

I'm not sure when I'll start developing the game, but it should be in the near future. Hopefully, I can show something in a few months. Let's see.

Hey everyone!

It's been such a long time since I last posted something here on my website, and I thought it was time to give you some info about what has happened in my life and where I'm today.

I have laid both Survivorian and DS Audual aside for a while and I don't know for how long. I'm more family orientated now, but in the same time, I don't want to throw my projects away just like that, since I have worked on them for many years. I'm not sure what to do with the game and the music program yet, but I was thinking of going smaller, like making a much simpler and smaller game than Survivorian in the near future.

Since January 2018, I have been working as a full time freelancer in web development, so I can do my work at home, and I have finally established a company with the same name as my studio name, Dannek Studio.

When I said that I'm more family orientated, I mean that I have a girlfriend since August 2017. Having her, a full time job and my own company to look out for, due to my freelance job, plus visiting my family and friends more often than ever, will not give me much more time left for software development. In the same time, I'm soon 28, and I don't want to end up being an old dad, due to some "Just-one-more-year-of-software-development" or "Argh, just one more year" mentality. Time goes so fast, especially when you do the things you love.

However, I still don't want to lose my involvement when it comes to other game developers. I still like to do music and sound effects for other people and it looks like I'm going to do some more work for ThinMatrix soon, and hopefully for more people in the future.

Anyway, that's my life wrapped up in short. I'll try to update you guys more frequently next time.

A lot of stuff has happened over the past 6 - 7 weeks which is why I haven't been developing on my projects.

On the 26th of August, I landed in Poland to visit my family for about a week, which I haven't seen for 7 years. I thought it was time to do so, and I plan on visiting them more often from now on.

Furthermore, I pasted my driver test on the 14th of September on the first try, so I don't have to concentrate on that anymore. Two days later, I bought a car from my brother for a cheap price.

Last, but not least, I got a new job, due to my current job being too far away from my home. This is the main reason why I don't work much on my projects anymore, simply because the public transportation is about 3.5 hours every day, and I don't rest fully if I'm not home. Even though, I have a car now and the driving time will be around 2 hours everyday (traffic included), I still wanted to see if I could get another job located closer to my home. I found a good one and the total transportation time in the car will be around 1.5 (or less) hours everyday (traffic included). This should be all right, because I'm seeking a place to live around that area where my new job is located, which will reduce the transportation time much more.

So, I'm probably going to start developing on Survivorian again after the 1st of November 2017, because this is where I start working at the other company. I'll be doing more or less the same thing over there, by the way.

After the release of DS Audual 1.1.0, it's time to go back to the development of Survivorian. As for now, I haven't done much progress on it, due to my full time job as web developer, but also I'm still taken the driver license course. The course takes slowly to complete, because my driving instructor is busy with other students, plus you wait weeks to go to the tests.

However, I'm slowly progressing with the game now, but mostly I do a lot of research on some more advanced stuff which I haven't made before with the game. The core of the game will be upgraded to have it handle more complex features, and this is also where I go from DirectX 9 to DirectX 11. I'm still aiming for a pixel art style, but mostly I'm focusing on some more dynamic effects which I have thought of for a long time.

My vacation is almost over. Some of it has been spent on working at the office, because I didn't feel ready to just go on vacation right away, even though I worked for free. Some of the time has been spent on this website, since it needed some more features and adjustments here and there. Some of it has also been spent on my friends and family, and now I'm picking up the game again.

I'll probably post some more news about the progress on the game next month, so stay tuned, guys. ;)

DS Audual 1.1.0 has been released!

DS Audual 1.1.0 change log
  • Strings light up when they get hit.
  • Light effects when choosing a bar.
  • Smooth fade in/fade out transition when changing between composition view and light show view.
  • You can now set the FontSampleNearestNeighbor within the program where it says View -> Font
  • The icon of the cursor on the default skin has been changed.
  • Fixed some bugs with the un-redo feature.
  • Fixed some bugs when copying notes from a guitar track onto a keyboard track.
  • Fixed the font effect for larger fonts.

Feature Image

DS Audual 1.1.0

  • Strings light up when they get hit.
  • Light effects when choosing a bar.
  • Smooth fade in/fade out transit... read more

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