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A lot of stuff has happened over the past 6 - 7 weeks which is why I haven't been developing on my projects.

On the 26th of August, I landed in Poland to visit my family for about a week, which I haven't seen for 7 years. I thought it was time to do so, and I plan on visiting them more often from now on.

Furthermore, I pasted my driver test on the 14th of September on the first try, so I don't have to concentrate on that anymore. Two days later, I bought a car from my brother for a cheap price.

Last, but not least, I got a new job, due to my current job being too far away from my home. This is the main reason why I don't work much on my projects anymore, simply because the public transportation is about 3.5 hours every day, and I don't rest fully if I'm not home. Even though, I have a car now and the driving time will be around 2 hours everyday (traffic included), I still wanted to see if I could get another job located closer to my home. I found a good one and the total transportation time in the car will be around 1.5 (or less) hours everyday (traffic included). This should be all right, because I'm seeking a place to live around that area where my new job is located, which will reduce the transportation time much more.

So, I'm probably going to start developing on Survivorian again after the 1st of November 2017, because this is where I start working at the other company. I'll be doing more or less the same thing over there, by the way.

After the release of DS Audual 1.1.0, it's time to go back to the development of Survivorian. As for now, I haven't done much progress on it, due to my full time job as web developer, but also I'm still taken the driver license course. The course takes slowly to complete, because my driving instructor is busy with other students, plus you wait weeks to go to the tests.

However, I'm slowly progressing with the game now, but mostly I do a lot of research on some more advanced stuff which I haven't made before with the game. The core of the game will be upgraded to have it handle more complex features, and this is also where I go from DirectX 9 to DirectX 11. I'm still aiming for a pixel art style, but mostly I'm focusing on some more dynamic effects which I have thought of for a long time.

My vacation is almost over. Some of it has been spent on working at the office, because I didn't feel ready to just go on vacation right away, even though I worked for free. Some of the time has been spent on this website, since it needed some more features and adjustments here and there. Some of it has also been spent on my friends and family, and now I'm picking up the game again.

I'll probably post some more news about the progress on the game next month, so stay tuned, guys. ;)

DS Audual 1.1.0 has been released!

DS Audual 1.1.0 change log
  • Strings light up when they get hit.
  • Light effects when choosing a bar.
  • Smooth fade in/fade out transition when changing between composition view and light show view.
  • You can now set the FontSampleNearestNeighbor within the program where it says View -> Font
  • The icon of the cursor on the default skin has been changed.
  • Fixed some bugs with the un-redo feature.
  • Fixed some bugs when copying notes from a guitar track onto a keyboard track.
  • Fixed the font effect for larger fonts.

Hey everyone!

I have been working on this site for a couple of weeks for optimization purposes and therefore I haven't been working on DS Audual for a while until now. So, I just need to polish a few final things before I release the next version of it, probably this week or the week after that.

After that, I'm going to take a break from the music program and start working on Survivorian again. I'm going for a new graphical look for the game this time, just to spice things up a bit. Also, the sound system could need some improvement among other components as well.

I'm going to talk more about what I want to implement in the game after the release of DS Audual, but for now, you can follow the progress of the game in the development progress page.

Things takes slower than before, due to my new job as a web developer and now also a driver license course, which I'm taking at the same time. I thought to myself as a 26 year old that it's time to start driving a car on the roads for the first time, especially if you can save up approximately one and a half hour a day, instead of taking buses and trains everyday to work. I'm almost half through the course, by the way.

I'm releasing this new version of the utility software mainly because of the bug which is described under "Fixed", first line down below, since it might have been a huge turnoff. Even though, I fixed some bugs related to the copy/paste feature, I think I made some new ones. Still, the bugs are less than before, in my opinion.

Anyway, I had a few days of spare time last week, so I decided to add some graphical features and adjustments among the bug fixes. I'm not sure when I'll update the program again, since I now work as a web developer in a company which makes websites for other people. I started one month ago and I really enjoy working there.

DS Audual 1.0.8 change log
  • Custom skin support. It's possible to add your own skin into the program and this is how you do it: Navigate to "Graphics/Interface/Skins" and make a new folder there. You can either change partly or the entire skin by choosing an image file with the same name to the one in the "Default" folder. For example, if you just want to make the cursor look different, copy the image file from the "Default" folder and put it in your new folder. Edit the image as you like, but I recommend you to keep the same resolution. Then open up DS Audual.exe and select your skin in "View -> Skins" and the cursor should change. Add more images from the "Default" folder and edit them to make a bigger difference. The same thing applies to the change of the properties of the font. Copy and paste the file called "Font.ini" into your own folder and edit the values there.
  • Fixed the bug the prevented the user from clicking on some graphical elements after clicking on one of the buttons in a window.
  • Fixed some bugs when pasting copied notes onto a regular guitar track.
  • Fixed some minor bugs concerning copy and pasting.
  • The default render method of the font has been changed. If you don't like the looks of it, you can simply change the method in the file called "Settings.txt" where it says "FontSampleNearestNeighbor". Set it to "0" to use the old method.

Feature Image

DS Audual 1.1.0

  • Strings light up when they get hit.
  • Light effects when choosing a bar.
  • Smooth fade in/fade out transit... read more

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